In checkers how do you move




















In this manner, can a king be killed in Checkers? If you land on a square where you can kill another opponent piece you must jump over that piece as well, immediately. Single checkers can still jump over kings, just as they can jump over single checkers. Not only can triple kings jump over consecutive enemy pieces in any direction as a standard king would, they also have the ability to make standard jumps over friendly pieces. The King can only jump diagonally over one adjacent piece at a time, in any of the four diagonal directions.

Multiple jumps apply to kings as well. A clock is used to limit the length of a game. The idea of the huff was that if a player refused to make an available jump, the opposing player could remove the piece that should have jumped. In modern checkers, all jumps must be taken. A checkers double jump is possible if, after making a single jump that results in a capture, the very same checkers piece is in a position to make yet another capture.

This subsequent move can either be along the same diagonal direction or it may move off into another direction. A Queen moves by diagonally traversing any number of unoccupied squares.

Likewise, when capturing, a Queen can travel over any number of unoccupied squares before and after hopping the piece. Capturing is compulsory and where there is a choice, the move that captures the greatest number of pieces must be made. This means that you may not jump an opposing piece around a corner. On a capturing move, a piece may make multiple jumps. If after a jump a player is in a position to make another jump then he may do so.

The player with the black checkers moves first. The most common colours are black and red. Place the board on the table. If it folds, simply use the crease as a dividing line between you. Either way, the left corner in front of you should be a dark square.

Place your men on the dark squares of the first three rows in front of you. This leaves the middle rows of the board empty. You can move faster by jumping your opponent's pieces and removing them from the board. The concept of checkers is simple, but you can use strategies to improve your chances of winning. We'll teach you the rules and basic gameplay of checkers! Checkers is a 2-player game that's played on a special board called a checkerboard. To play, first each player sets up their 12 pieces in the 3 rows at the bottom of their side.

Each row should have 4 pieces, and each piece should be placed on a dark square. Then, players take alternating turns moving pieces forward diagonally on the dark squares.

Pieces cannot be moved on to the white squares, and a piece may not move backwards. As players move their pieces, they want to capture their opponent's pieces by jumping over them diagonally on the board.

In order to jump a piece, the dark square on the opposite diagonal side of the piece must be unoccupied. Once a piece has been jumped, it is removed from the game.

If another jump is available after a piece has been removed, the player that captured the first piece must jump the next available piece. If a player moves their piece all the way to the opposite side of the board, that piece becomes a king.

Place another piece of the same color on top of it to signify that it is a king. Kings can move forwards or backwards, but must stay on the same color as the rest of the pieces. If you want to learn more, like how to block your opponent's moves, keep reading!

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Tips and Warnings. Things You'll Need. Related Articles. Article Summary. Part 1. All rights reserved. This image may not be used by other entities without the express written consent of wikiHow, Inc. Determine who will have the first turn. Before you set up the board, you need to choose who goes first.

You can do this based on who won the last game, a coin toss, or by any other method. The person who will go first will take the black checkers and the other will take the white. Set up the board. Sit across from your opponent and place the board between you and your opponent.

The board is made up of 64 alternating dark and light squares which appear in 8 rows of 8. There are 32 light squares and 32 dark squares. Place the board so that each player has a light-colored square on the corner of the board on his or her right side. Figure 1 shows the basic starting position of a game of checkers: each player has twelve pieces, arranged on the dark-colored diagonals of an 8x8 square board.

This example uses the official ACF colors-- green and buff squares with red and white pieces-- but other federations use different colors. Whatever color scheme is used, the dark-colored pieces here, red move first. Regular checkers "men" may only move forward one square diagonally Figure 2 , and may likewise only capture "jump" forward.

As shown in the figures above taken from Jim Loy's Checkers Pages , a legal jump is only possible when the square immediately beyond the opponent's piece is empty. All jumps are forced in checkers, including jumps capturing more than one piece Figure 4 , though if more than one jump is possible a player may choose which jump to take.



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